Initial QSfera import

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Курнат Андрей
2026-06-07 10:20:04 +03:00
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The MIT License
Copyright (c) 2016 Roland Singer
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
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# Go Timer implementation with a fixed Reset behavior
[![GoDoc](https://godoc.org/github.com/desertbit/timer?status.svg)](https://godoc.org/github.com/desertbit/timer)
[![Go Report Card](https://goreportcard.com/badge/github.com/desertbit/timer)](https://goreportcard.com/report/github.com/desertbit/timer)
This is a lightweight timer implementation which is a drop-in replacement for
Go's Timer. Reset behaves as one would expect and drains the timer.C channel automatically.
The core design of this package is similar to the original runtime timer implementation.
These two lines are equivalent except for saving some garbage:
```go
t.Reset(x)
t := timer.NewTimer(x)
```
See issues:
- https://github.com/golang/go/issues/11513
- https://github.com/golang/go/issues/14383
- https://github.com/golang/go/issues/12721
- https://github.com/golang/go/issues/14038
- https://groups.google.com/forum/#!msg/golang-dev/c9UUfASVPoU/tlbK2BpFEwAJ
- http://grokbase.com/t/gg/golang-nuts/1571eh3tv7/go-nuts-reusing-time-timer
Quote from the [Timer Go doc reference](https://golang.org/pkg/time/#Timer):
>Reset changes the timer to expire after duration d.
It returns true if the timer had been active, false if the timer had
expired or been stopped.
> To reuse an active timer, always call its Stop method first and—if it had
expired—drain the value from its channel. For example: [...]
This should not be done concurrent to other receives from the Timer's channel.
> Note that it is not possible to use Reset's return value correctly, as there
is a race condition between draining the channel and the new timer expiring.
Reset should always be used in concert with Stop, as described above.
The return value exists to preserve compatibility with existing programs.
## Broken behavior sample
### Sample 1
```go
package main
import (
"log"
"time"
)
func main() {
start := time.Now()
// Start a new timer with a timeout of 1 second.
timer := time.NewTimer(1 * time.Second)
// Wait for 2 seconds.
// Meanwhile the timer fired and filled the channel.
time.Sleep(2 * time.Second)
// Reset the timer. This should act exactly as creating a new timer.
timer.Reset(1 * time.Second)
// However this will fire immediately, because the channel was not drained.
// See issue: https://github.com/golang/go/issues/11513
<-timer.C
if int(time.Since(start).Seconds()) != 3 {
log.Fatalf("took ~%v seconds, should be ~3 seconds\n", int(time.Since(start).Seconds()))
}
}
```
### Sample 2
```go
package main
import "time"
const (
keepaliveInterval = 2 * time.Millisecond
)
var (
resetC = make(chan struct{}, 1)
)
func main() {
go keepaliveLoop()
// Sample routine triggering the reset.
// Example: this could be due to incoming peer requests and
// a keepalive check should be reset to the max keepalive timeout.
for i := 0; i < 1000; i++ {
time.Sleep(time.Millisecond)
resetKeepalive()
}
}
func resetKeepalive() {
// Don't block if there is already a reset request.
select {
case resetC <- struct{}{}:
default:
}
}
func keepaliveLoop() {
t := time.NewTimer(keepaliveInterval)
for {
select {
case <-resetC:
time.Sleep(3 * time.Millisecond) // Simulate some reset work...
t.Reset(keepaliveInterval)
case <-t.C:
ping()
t.Reset(keepaliveInterval)
}
}
}
func ping() {
panic("ping must not be called in this example")
}
```
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// Package timer is a Go timer implementation with a fixed Reset behavior.
package timer
import (
"time"
)
// The Timer type represents a single event. When the Timer expires,
// the current time will be sent on C, unless the Timer was created by AfterFunc.
// A Timer must be created with NewTimer. NewStoppedTimer or AfterFunc.
type Timer struct {
C <-chan time.Time
i int // heap index.
when int64 // Timer wakes up at when.
// f is called in a locked context on timeout. This function must not block
// and must behave well-defined.
f func(t *time.Time)
// reset is called in a locked context. This function must not block
// and must behave well-defined.
reset func()
}
// NewTimer creates a new Timer that will send the current time on its
// channel after at least duration d.
func NewTimer(d time.Duration) *Timer {
t := NewStoppedTimer()
addTimer(t, d)
return t
}
// NewStoppedTimer creates a new stopped Timer.
func NewStoppedTimer() *Timer {
c := make(chan time.Time, 1)
t := &Timer{
C: c,
f: func(t *time.Time) {
// Don't block.
select {
case c <- *t:
default:
}
},
reset: func() {
// Empty the channel if filled.
select {
case <-c:
default:
}
},
}
return t
}
// Stop prevents the Timer from firing.
// It returns true if the call stops the timer,
// false if the timer has already expired or been stopped.
// Stop does not close the channel, to prevent a read from
// the channel succeeding incorrectly.
func (t *Timer) Stop() (wasActive bool) {
if t.f == nil {
panic("timer: Stop called on uninitialized Timer")
}
return delTimer(t)
}
// Reset changes the timer to expire after duration d.
// It returns true if the timer had been active,
// false if the timer had expired or been stopped.
// The channel t.C is cleared and calling t.Reset() behaves as creating a
// new Timer.
func (t *Timer) Reset(d time.Duration) bool {
if t.f == nil {
panic("timer: Reset called on uninitialized Timer")
}
return resetTimer(t, d)
}
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package timer
import (
"sync"
"time"
)
var (
mutex sync.Mutex
timers []*Timer
rescheduleC = make(chan struct{}, 1)
)
func init() {
go timerRoutine()
}
// when is a helper function for setting the 'when' field of a runtimeTimer.
// It returns what the time will be, in nanoseconds, Duration d in the future.
// If d is negative, it is ignored. If the returned value would be less than
// zero because of an overflow, MaxInt64 is returned.
func when(d time.Duration) int64 {
if d <= 0 {
return time.Now().UnixNano()
}
t := time.Now().UnixNano() + int64(d)
if t < 0 {
t = 1<<63 - 1 // math.MaxInt64
}
return t
}
// Add the timer to the heap.
func addTimer(t *Timer, d time.Duration) {
t.when = when(d)
mutex.Lock()
addTimerLocked(t)
mutex.Unlock()
}
func addTimerLocked(t *Timer) {
t.i = len(timers)
timers = append(timers, t)
siftupTimer(t.i)
// Reschedule if this is the next timer in the heap.
if t.i == 0 {
reschedule()
}
}
// Delete timer t from the heap.
// It returns true if t was removed, false if t wasn't even there.
// Do not need to update the timer routine: if it wakes up early, no big deal.
func delTimer(t *Timer) (b bool) {
mutex.Lock()
b = delTimerLocked(t)
mutex.Unlock()
return
}
// Delete timer t from the heap.
// It returns true if t was removed, false if t wasn't even there.
// Do not need to update the timer routine: if it wakes up early, no big deal.
func delTimerLocked(t *Timer) bool {
// t may not be registered anymore and may have
// a bogus i (typically 0, if generated by Go).
// Verify it before proceeding.
i := t.i
last := len(timers) - 1
if i < 0 || i > last || timers[i] != t {
return false
}
if i != last {
timers[i] = timers[last]
timers[i].i = i
}
timers[last] = nil
timers = timers[:last]
if i != last {
siftupTimer(i)
siftdownTimer(i)
}
return true
}
// Reset the timer to the new timeout duration.
// This clears the channel.
func resetTimer(t *Timer, d time.Duration) (b bool) {
mutex.Lock()
b = delTimerLocked(t)
t.reset()
t.when = when(d)
addTimerLocked(t)
mutex.Unlock()
return
}
func reschedule() {
// Do not block if there is already a pending reschedule request.
select {
case rescheduleC <- struct{}{}:
default:
}
}
func timerRoutine() {
var now time.Time
var delta int64
var last int
var sleepTimerActive bool
sleepTimer := time.NewTimer(time.Second)
sleepTimer.Stop()
Loop:
for {
select {
case <-sleepTimer.C:
case <-rescheduleC:
// If not yet received a value from sleepTimer.C, the timer must be
// stopped and—if Stop reports that the timer expired before being
// stopped—the channel explicitly drained.
if !sleepTimer.Stop() && sleepTimerActive {
<-sleepTimer.C
}
}
sleepTimerActive = false
Reschedule:
now = time.Now()
mutex.Lock()
if len(timers) == 0 {
mutex.Unlock()
continue Loop
}
t := timers[0]
delta = t.when - now.UnixNano()
// Sleep if not expired.
if delta > 0 {
mutex.Unlock()
sleepTimer.Reset(time.Duration(delta))
sleepTimerActive = true
continue Loop
}
// Timer expired. Trigger the timer's function callback.
t.f(&now)
// Remove from heap.
last = len(timers) - 1
if last > 0 {
timers[0] = timers[last]
timers[0].i = 0
}
timers[last] = nil
timers = timers[:last]
if last > 0 {
siftdownTimer(0)
}
t.i = -1 // mark as removed
mutex.Unlock()
// Reschedule immediately.
goto Reschedule
}
}
// Heap maintenance algorithms.
// Based on golang source /runtime/time.go
func siftupTimer(i int) {
tmp := timers[i]
when := tmp.when
var p int
for i > 0 {
p = (i - 1) / 4 // parent
if when >= timers[p].when {
break
}
timers[i] = timers[p]
timers[i].i = i
timers[p] = tmp
timers[p].i = p
i = p
}
}
func siftdownTimer(i int) {
n := len(timers)
when := timers[i].when
tmp := timers[i]
for {
c := i*4 + 1 // left child
c3 := c + 2 // mid child
if c >= n {
break
}
w := timers[c].when
if c+1 < n && timers[c+1].when < w {
w = timers[c+1].when
c++
}
if c3 < n {
w3 := timers[c3].when
if c3+1 < n && timers[c3+1].when < w3 {
w3 = timers[c3+1].when
c3++
}
if w3 < w {
w = w3
c = c3
}
}
if w >= when {
break
}
timers[i] = timers[c]
timers[i].i = i
timers[c] = tmp
timers[c].i = c
i = c
}
}