//nolint:revive package xtime import ( "time" ) func NewRealClock() *RealClock { return &RealClock{} } type RealClock struct { _ noCopy } func (c *RealClock) Now() time.Time { return time.Now() } func (c *RealClock) Since(t time.Time) time.Duration { return time.Since(t) } func (c *RealClock) Until(t time.Time) time.Duration { return time.Until(t) } func (c *RealClock) Sleep(d time.Duration) { time.Sleep(d) }