Files
Курнат Андрей 2315f25754 Initial QSfera import
2026-06-07 10:20:04 +03:00

527 lines
13 KiB
Go

package nrgb
import (
"fmt"
"image"
"image/color"
"github.com/kovidgoyal/imaging/types"
)
var _ = fmt.Print
type Color struct {
R, G, B uint8
}
func (c Color) AsSharp() string {
return fmt.Sprintf("#%02X%02X%02X", c.R, c.G, c.B)
}
func (c Color) RGBA() (r, g, b, a uint32) {
r = uint32(c.R)
r |= r << 8
g = uint32(c.G)
g |= g << 8
b = uint32(c.B)
b |= b << 8
a = 65535 // (255 << 8 | 255)
return
}
// Image is an in-memory image whose At method returns Color values.
type Image struct {
// Pix holds the image's pixels, in R, G, B order. The pixel at
// (x, y) starts at Pix[(y-Rect.Min.Y)*Stride + (x-Rect.Min.X)*3].
Pix []uint8
// Stride is the Pix stride (in bytes) between vertically adjacent pixels.
Stride int
// Rect is the image's bounds.
Rect image.Rectangle
}
func nrgbModel(c color.Color) color.Color {
switch q := c.(type) {
case Color:
return c
case color.NRGBA:
return Color{q.R, q.G, q.B}
case color.NRGBA64:
return Color{uint8(q.R >> 8), uint8(q.G >> 8), uint8(q.B >> 8)}
}
r, g, b, a := c.RGBA()
switch a {
case 0xffff:
return Color{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8)}
case 0:
return Color{0, 0, 0}
default:
// Since Color.RGBA returns an alpha-premultiplied color, we should have r <= a && g <= a && b <= a.
r = (r * 0xffff) / a
g = (g * 0xffff) / a
b = (b * 0xffff) / a
return Color{uint8(r >> 8), uint8(g >> 8), uint8(b >> 8)}
}
}
var Model color.Model = color.ModelFunc(nrgbModel)
func (p *Image) ColorModel() color.Model { return Model }
func (p *Image) Bounds() image.Rectangle { return p.Rect }
func (p *Image) At(x, y int) color.Color {
return p.NRGBAt(x, y)
}
func (p *Image) NRGBAt(x, y int) Color {
if !(image.Point{x, y}.In(p.Rect)) {
return Color{}
}
i := p.PixOffset(x, y)
s := p.Pix[i : i+3 : i+3] // Small cap improves performance, see https://golang.org/issue/27857
return Color{s[0], s[1], s[2]}
}
// PixOffset returns the index of the first element of Pix that corresponds to
// the pixel at (x, y).
func (p *Image) PixOffset(x, y int) int {
return (y-p.Rect.Min.Y)*p.Stride + (x-p.Rect.Min.X)*3
}
func (p *Image) Set(x, y int, c color.Color) {
if !(image.Point{x, y}.In(p.Rect)) {
return
}
i := p.PixOffset(x, y)
s := p.Pix[i : i+3 : i+3] // Small cap improves performance, see https://golang.org/issue/27857
q := nrgbModel(c).(Color)
s[0], s[1], s[2] = q.R, q.G, q.B
}
func (p *Image) SetRGBA64(x, y int, c color.RGBA64) {
if !(image.Point{x, y}.In(p.Rect)) {
return
}
r, g, b, a := uint32(c.R), uint32(c.G), uint32(c.B), uint32(c.A)
if (a != 0) && (a != 0xffff) {
r = (r * 0xffff) / a
g = (g * 0xffff) / a
b = (b * 0xffff) / a
}
i := p.PixOffset(x, y)
s := p.Pix[i : i+3 : i+3] // Small cap improves performance, see https://golang.org/issue/27857
s[0] = uint8(r >> 8)
s[1] = uint8(g >> 8)
s[2] = uint8(b >> 8)
}
func (p *Image) SetNRGBA(x, y int, c color.NRGBA) {
if !(image.Point{x, y}.In(p.Rect)) {
return
}
i := p.PixOffset(x, y)
s := p.Pix[i : i+3 : i+3] // Small cap improves performance, see https://golang.org/issue/27857
s[0] = c.R
s[1] = c.G
s[2] = c.B
}
// SubImage returns an image representing the portion of the image p visible
// through r. The returned value shares pixels with the original image.
func (p *Image) SubImage(r image.Rectangle) image.Image {
r = r.Intersect(p.Rect)
// If r1 and r2 are Rectangles, r1.Intersect(r2) is not guaranteed to be inside
// either r1 or r2 if the intersection is empty. Without explicitly checking for
// this, the Pix[i:] expression below can panic.
if r.Empty() {
return &Image{}
}
i := p.PixOffset(r.Min.X, r.Min.Y)
return &Image{
Pix: p.Pix[i:],
Stride: p.Stride,
Rect: r,
}
}
// Opaque scans the entire image and reports whether it is fully opaque.
func (p *Image) Opaque() bool { return true }
type scanner_rgb struct {
image image.Image
w, h int
palette []Color
opaque_base []float64
opaque_base_uint []uint8
}
func (s scanner_rgb) Bytes_per_channel() int { return 1 }
func (s scanner_rgb) Num_of_channels() int { return 3 }
func (s scanner_rgb) Bounds() image.Rectangle { return s.image.Bounds() }
func (s scanner_rgb) NewImage(r image.Rectangle) image.Image { return NewNRGB(r) }
func blend(dest []uint8, base []float64, r, g, b, a uint8) {
alpha := float64(a) / 255.0
dest[0] = uint8(alpha*float64(r) + (1.0-alpha)*base[0])
dest[1] = uint8(alpha*float64(g) + (1.0-alpha)*base[1])
dest[2] = uint8(alpha*float64(b) + (1.0-alpha)*base[2])
}
func reverse3(pix []uint8) {
if len(pix) <= 3 {
return
}
i := 0
j := len(pix) - 3
for i < j {
pi := pix[i : i+3 : i+3]
pj := pix[j : j+3 : j+3]
pi[0], pj[0] = pj[0], pi[0]
pi[1], pj[1] = pj[1], pi[1]
pi[2], pj[2] = pj[2], pi[2]
i += 3
j -= 3
}
}
func (s *scanner_rgb) ReverseRow(img image.Image, row int) {
d := img.(*Image)
pos := row * d.Stride
r := d.Pix[pos : pos+d.Stride : pos+d.Stride]
reverse3(r)
}
func (s *scanner_rgb) ScanRow(x1, y1, x2, y2 int, img image.Image, row int) {
d := img.(*Image)
pos := row * d.Stride
r := d.Pix[pos : pos+d.Stride : pos+d.Stride]
s.Scan(x1, y1, x2, y2, r)
}
func newScannerRGB(img image.Image, opaque_base Color) *scanner_rgb {
s := &scanner_rgb{
image: img, w: img.Bounds().Dx(), h: img.Bounds().Dy(),
opaque_base: []float64{float64(opaque_base.R), float64(opaque_base.G), float64(opaque_base.B)}[0:3:3],
opaque_base_uint: []uint8{opaque_base.R, opaque_base.G, opaque_base.B}[0:3:3],
}
if img, ok := img.(*image.Paletted); ok {
s.palette = make([]Color, max(256, len(img.Palette)))
d := [3]uint8{0, 0, 0}
ds := d[:]
for i := 0; i < len(img.Palette); i++ {
r, g, b, a := img.Palette[i].RGBA()
switch a {
case 0:
s.palette[i] = opaque_base
case 0xffff:
s.palette[i] = Color{R: uint8(r >> 8), G: uint8(g >> 8), B: uint8(b >> 8)}
default:
blend(ds, s.opaque_base, uint8((r*0xffff/a)>>8), uint8((g*0xffff/a)>>8), uint8((b*0xffff/a)>>8), uint8(a>>8))
s.palette[i] = Color{R: d[0], G: d[1], B: d[2]}
}
}
}
return s
}
func (s *scanner_rgb) blend8(d []uint8, a uint8) {
switch a {
case 0:
d[0] = s.opaque_base_uint[0]
d[1] = s.opaque_base_uint[1]
d[2] = s.opaque_base_uint[2]
case 0xff:
default:
blend(d, s.opaque_base, d[0], d[1], d[2], a)
}
}
// scan scans the given rectangular region of the image into dst.
func (s *scanner_rgb) Scan(x1, y1, x2, y2 int, dst []uint8) {
_ = dst[3*(x2-x1)*(y2-y1)-1]
switch img := s.image.(type) {
case *image.NRGBA:
j := 0
for y := y1; y < y2; y++ {
i := y*img.Stride + x1*4
for x := x1; x < x2; x++ {
blend(dst[j:j+3:j+3], s.opaque_base, img.Pix[i], img.Pix[i+1], img.Pix[i+2], img.Pix[i+3])
j += 3
i += 4
}
}
case *image.NRGBA64:
j := 0
for y := y1; y < y2; y++ {
i := y*img.Stride + x1*8
for x := x1; x < x2; x++ {
blend(dst[j:j+3:j+3], s.opaque_base, img.Pix[i], img.Pix[i+2], img.Pix[i+4], img.Pix[i+6])
j += 3
i += 8
}
}
case *image.RGBA:
j := 0
for y := y1; y < y2; y++ {
i := y*img.Stride + x1*4
for x := x1; x < x2; x++ {
d := dst[j : j+3 : j+3]
a := img.Pix[i+3]
switch a {
case 0:
d[0] = s.opaque_base_uint[0]
d[1] = s.opaque_base_uint[1]
d[2] = s.opaque_base_uint[2]
case 0xff:
s := img.Pix[i : i+3 : i+3]
d[0] = s[0]
d[1] = s[1]
d[2] = s[2]
default:
r16 := uint16(img.Pix[i])
g16 := uint16(img.Pix[i+1])
b16 := uint16(img.Pix[i+2])
a16 := uint16(a)
blend(d, s.opaque_base, uint8(r16*0xff/a16), uint8(g16*0xff/a16), uint8(b16*0xff/a16), a)
}
j += 3
i += 4
}
}
case *image.RGBA64:
j := 0
for y := y1; y < y2; y++ {
i := y*img.Stride + x1*8
for x := x1; x < x2; x++ {
src := img.Pix[i : i+8 : i+8]
d := dst[j : j+3 : j+3]
a := src[6]
switch a {
case 0:
d[0] = s.opaque_base_uint[0]
d[1] = s.opaque_base_uint[1]
d[2] = s.opaque_base_uint[2]
case 0xff:
d[0] = src[0]
d[1] = src[2]
d[2] = src[4]
default:
r32 := uint32(src[0])<<8 | uint32(src[1])
g32 := uint32(src[2])<<8 | uint32(src[3])
b32 := uint32(src[4])<<8 | uint32(src[5])
a32 := uint32(src[6])<<8 | uint32(src[7])
blend(d, s.opaque_base, uint8((r32*0xffff/a32)>>8), uint8((g32*0xffff/a32)>>8), uint8((b32*0xffff/a32)>>8), a)
}
j += 3
i += 8
}
}
case *image.Gray:
j := 0
for y := y1; y < y2; y++ {
i := y*img.Stride + x1
for x := x1; x < x2; x++ {
c := img.Pix[i]
d := dst[j : j+3 : j+3]
d[0] = c
d[1] = c
d[2] = c
j += 3
i++
}
}
case *image.Gray16:
j := 0
for y := y1; y < y2; y++ {
i := y*img.Stride + x1*2
for x := x1; x < x2; x++ {
c := img.Pix[i]
d := dst[j : j+3 : j+3]
d[0] = c
d[1] = c
d[2] = c
j += 3
i += 2
}
}
case *image.YCbCr:
if img.SubsampleRatio == image.YCbCrSubsampleRatio444 {
Y := img.Y[y1*img.YStride:]
Cb := img.Cb[y1*img.CStride:]
Cr := img.Cr[y1*img.CStride:]
for range y2 - y1 {
for x := x1; x < x2; x++ {
d := dst[0:3:3]
d[0], d[1], d[2] = color.YCbCrToRGB(Y[x], Cb[x], Cr[x])
dst = dst[3:]
}
Y, Cb, Cr = Y[img.YStride:], Cb[img.CStride:], Cr[img.CStride:]
}
} else {
j := 0
x1 += img.Rect.Min.X
x2 += img.Rect.Min.X
y1 += img.Rect.Min.Y
y2 += img.Rect.Min.Y
hy := img.Rect.Min.Y / 2
hx := img.Rect.Min.X / 2
for y := y1; y < y2; y++ {
iy := (y-img.Rect.Min.Y)*img.YStride + (x1 - img.Rect.Min.X)
var yBase int
switch img.SubsampleRatio {
case image.YCbCrSubsampleRatio422:
yBase = (y - img.Rect.Min.Y) * img.CStride
case image.YCbCrSubsampleRatio420, image.YCbCrSubsampleRatio440:
yBase = (y/2 - hy) * img.CStride
}
for x := x1; x < x2; x++ {
var ic int
switch img.SubsampleRatio {
case image.YCbCrSubsampleRatio440:
ic = yBase + (x - img.Rect.Min.X)
case image.YCbCrSubsampleRatio422, image.YCbCrSubsampleRatio420:
ic = yBase + (x/2 - hx)
default:
ic = img.COffset(x, y)
}
d := dst[j : j+3 : j+3]
d[0], d[1], d[2] = color.YCbCrToRGB(img.Y[iy], img.Cb[ic], img.Cr[ic])
iy++
j += 3
}
}
}
case *image.NYCbCrA:
if img.SubsampleRatio == image.YCbCrSubsampleRatio444 {
Y := img.Y[y1*img.YStride:]
A := img.A[y1*img.AStride:]
Cb := img.Cb[y1*img.CStride:]
Cr := img.Cr[y1*img.CStride:]
for range y2 - y1 {
for x := x1; x < x2; x++ {
d := dst[0:3:3]
d[0], d[1], d[2] = color.YCbCrToRGB(Y[x], Cb[x], Cr[x])
s.blend8(d, A[x])
dst = dst[3:]
}
Y, Cb, Cr = Y[img.YStride:], Cb[img.CStride:], Cr[img.CStride:]
A = A[img.AStride:]
}
} else {
j := 0
x1 += img.Rect.Min.X
x2 += img.Rect.Min.X
y1 += img.Rect.Min.Y
y2 += img.Rect.Min.Y
hy := img.Rect.Min.Y / 2
hx := img.Rect.Min.X / 2
for y := y1; y < y2; y++ {
iy := (y-img.Rect.Min.Y)*img.YStride + (x1 - img.Rect.Min.X)
ia := (y-img.Rect.Min.Y)*img.AStride + (x1 - img.Rect.Min.X)
var yBase int
switch img.SubsampleRatio {
case image.YCbCrSubsampleRatio422:
yBase = (y - img.Rect.Min.Y) * img.CStride
case image.YCbCrSubsampleRatio420, image.YCbCrSubsampleRatio440:
yBase = (y/2 - hy) * img.CStride
}
for x := x1; x < x2; x++ {
var ic int
switch img.SubsampleRatio {
case image.YCbCrSubsampleRatio440:
ic = yBase + (x - img.Rect.Min.X)
case image.YCbCrSubsampleRatio422, image.YCbCrSubsampleRatio420:
ic = yBase + (x/2 - hx)
default:
ic = img.COffset(x, y)
}
d := dst[j : j+3 : j+3]
d[0], d[1], d[2] = color.YCbCrToRGB(img.Y[iy], img.Cb[ic], img.Cr[ic])
s.blend8(d, img.A[ia])
iy++
j += 3
}
}
}
case *image.Paletted:
j := 0
for y := y1; y < y2; y++ {
i := y*img.Stride + x1
for x := x1; x < x2; x++ {
c := s.palette[img.Pix[i]]
d := dst[j : j+3 : j+3]
d[0] = c.R
d[1] = c.G
d[2] = c.B
j += 3
i++
}
}
default:
j := 0
b := s.image.Bounds()
x1 += b.Min.X
x2 += b.Min.X
y1 += b.Min.Y
y2 += b.Min.Y
for y := y1; y < y2; y++ {
for x := x1; x < x2; x++ {
r16, g16, b16, a16 := s.image.At(x, y).RGBA()
d := dst[j : j+3 : j+3]
switch a16 {
case 0xffff:
d[0] = uint8(r16 >> 8)
d[1] = uint8(g16 >> 8)
d[2] = uint8(b16 >> 8)
case 0:
d[0] = s.opaque_base_uint[0]
d[1] = s.opaque_base_uint[1]
d[2] = s.opaque_base_uint[2]
default:
blend(d, s.opaque_base, uint8(((r16*0xffff)/a16)>>8), uint8(((g16*0xffff)/a16)>>8), uint8(((b16*0xffff)/a16)>>8), uint8(a16>>8))
}
j += 3
}
}
}
}
func NewNRGB(r image.Rectangle) *Image {
return &Image{
Pix: make([]uint8, 3*r.Dx()*r.Dy()),
Stride: 3 * r.Dx(),
Rect: r,
}
}
func NewNRGBWithContiguousRGBPixels(p []byte, left, top, width, height int) (*Image, error) {
const bpp = 3
if expected := bpp * width * height; expected != len(p) {
return nil, fmt.Errorf("the image width and height dont match the size of the specified pixel data: width=%d height=%d sz=%d != %d", width, height, len(p), expected)
}
return &Image{
Pix: p,
Stride: bpp * width,
Rect: image.Rectangle{image.Point{left, top}, image.Point{left + width, top + height}},
}, nil
}
func NewNRGBScanner(source_image image.Image, opaque_base Color) types.Scanner {
return newScannerRGB(source_image, opaque_base)
}