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Курнат Андрей 2315f25754 Initial QSfera import
2026-06-07 10:20:04 +03:00

165 lines
4.3 KiB
Go

// Copyright 2017 The OPA Authors. All rights reserved.
// Use of this source code is governed by an Apache2
// license that can be found in the LICENSE file.
package topdown
import (
"github.com/open-policy-agent/opa/v1/ast"
)
func evalWalk(_ BuiltinContext, operands []*ast.Term, iter func(*ast.Term) error) error {
input := operands[0]
if pathIsWildcard(operands) {
// When the path assignment is a wildcard: walk(input, [_, value])
// we may skip the path construction entirely, and simply return
// same pointer in each iteration. This is a *much* more efficient
// path when only the values are needed.
return walkNoPath(ast.ArrayTerm(ast.InternedEmptyArray, input), iter)
}
filter := getOutputPath(operands)
return walk(filter, nil, input, iter)
}
func walk(filter, path *ast.Array, input *ast.Term, iter func(*ast.Term) error) error {
if filter == nil || filter.Len() == 0 {
if path == nil {
if err := iter(ast.ArrayTerm(ast.NewTerm(ast.InternedEmptyArrayValue), input)); err != nil {
return err
}
} else {
// Shallow copy, as while the array is modified, the elements are not
pathCopy := copyShallow(path)
// TODO(ae): I'd *really* like these terms to be retrieved from a sync.Pool, and
// returned after iter is called. However, all my atttempts to do this have failed
// as there seems to be something holding on to these references after the call,
// leading to modifications that entirely alter the results. Perhaps this is not
// possible to do, but if it is,it would be a huge performance win.
if err := iter(ast.ArrayTerm(ast.NewTerm(pathCopy), input)); err != nil {
return err
}
}
}
if filter != nil && filter.Len() > 0 {
key := filter.Elem(0)
filter = filter.Slice(1, -1)
if key.IsGround() {
if term := input.Get(key); term != nil {
return walk(filter, pathAppend(path, key), term, iter)
}
return nil
}
}
switch v := input.Value.(type) {
case *ast.Array:
for i := range v.Len() {
if err := walk(filter, pathAppend(path, ast.InternedTerm(i)), v.Elem(i), iter); err != nil {
return err
}
}
case ast.Object:
for _, k := range v.Keys() {
if err := walk(filter, pathAppend(path, k), v.Get(k), iter); err != nil {
return err
}
}
case ast.Set:
for _, elem := range v.Slice() {
if err := walk(filter, pathAppend(path, elem), elem, iter); err != nil {
return err
}
}
}
return nil
}
func walkNoPath(input *ast.Term, iter func(*ast.Term) error) error {
// Note: the path array is embedded in the input from the start here
// in order to avoid an extra allocation per iteration. This leads to
// a little convoluted code below in order to extract and set the value,
// but since walk is commonly used to traverse large data structures,
// the performance gain is worth it.
if err := iter(input); err != nil {
return err
}
inputArray := input.Value.(*ast.Array)
value := inputArray.Get(ast.InternedTerm(1)).Value
switch v := value.(type) {
case ast.Object:
for _, k := range v.Keys() {
inputArray.Set(1, v.Get(k))
if err := walkNoPath(input, iter); err != nil {
return err
}
}
case *ast.Array:
for i := range v.Len() {
inputArray.Set(1, v.Elem(i))
if err := walkNoPath(input, iter); err != nil {
return err
}
}
case ast.Set:
for _, elem := range v.Slice() {
inputArray.Set(1, elem)
if err := walkNoPath(input, iter); err != nil {
return err
}
}
}
return nil
}
func pathAppend(path *ast.Array, key *ast.Term) *ast.Array {
if path == nil {
return ast.NewArray(key)
}
return path.Append(key)
}
func getOutputPath(operands []*ast.Term) *ast.Array {
if len(operands) == 2 {
if arr, ok := operands[1].Value.(*ast.Array); ok && arr.Len() == 2 {
if path, ok := arr.Elem(0).Value.(*ast.Array); ok {
return path
}
}
}
return nil
}
func pathIsWildcard(operands []*ast.Term) bool {
if len(operands) == 2 {
if arr, ok := operands[1].Value.(*ast.Array); ok && arr.Len() == 2 {
if v, ok := arr.Elem(0).Value.(ast.Var); ok {
return v.IsWildcard()
}
}
}
return false
}
func copyShallow(arr *ast.Array) *ast.Array {
cpy := make([]*ast.Term, 0, arr.Len())
arr.Foreach(func(elem *ast.Term) {
cpy = append(cpy, elem)
})
return ast.NewArray(cpy...)
}
func init() {
RegisterBuiltinFunc(ast.WalkBuiltin.Name, evalWalk)
}