Files
QSfera/vendor/github.com/opencloud-eu/libre-graph-api-go/model_unified_role_definition.go
T
Christian Richter 818490592f vendor changes
Signed-off-by: Christian Richter <c.richter@opencloud.eu>

# Conflicts:
#	go.mod
2025-07-04 12:04:23 +02:00

276 lines
8.3 KiB
Go

/*
Libre Graph API
Libre Graph is a free API for cloud collaboration inspired by the MS Graph API.
API version: v1.0.8
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package libregraph
import (
"encoding/json"
)
// checks if the UnifiedRoleDefinition type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &UnifiedRoleDefinition{}
// UnifiedRoleDefinition A role definition is a collection of permissions in libre graph listing the operations that can be performed and the resources against which they can performed.
type UnifiedRoleDefinition struct {
// The description for the unifiedRoleDefinition.
Description *string `json:"description,omitempty"`
// The display name for the unifiedRoleDefinition. Required. Supports $filter (`eq`, `in`).
DisplayName *string `json:"displayName,omitempty"`
// The unique identifier for the role definition. Key, not nullable, Read-only. Inherited from entity. Supports $filter (`eq`, `in`).
Id *string `json:"id,omitempty"`
// List of permissions included in the role.
RolePermissions []UnifiedRolePermission `json:"rolePermissions,omitempty"`
// When presenting a list of roles the weight can be used to order them in a meaningful way. Lower weight gets higher precedence. So content with lower weight will come first. If set, weights should be non-zero, as 0 is interpreted as an unset weight.
LibreGraphWeight *int32 `json:"@libre.graph.weight,omitempty"`
}
// NewUnifiedRoleDefinition instantiates a new UnifiedRoleDefinition object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewUnifiedRoleDefinition() *UnifiedRoleDefinition {
this := UnifiedRoleDefinition{}
return &this
}
// NewUnifiedRoleDefinitionWithDefaults instantiates a new UnifiedRoleDefinition object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewUnifiedRoleDefinitionWithDefaults() *UnifiedRoleDefinition {
this := UnifiedRoleDefinition{}
return &this
}
// GetDescription returns the Description field value if set, zero value otherwise.
func (o *UnifiedRoleDefinition) GetDescription() string {
if o == nil || IsNil(o.Description) {
var ret string
return ret
}
return *o.Description
}
// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UnifiedRoleDefinition) GetDescriptionOk() (*string, bool) {
if o == nil || IsNil(o.Description) {
return nil, false
}
return o.Description, true
}
// HasDescription returns a boolean if a field has been set.
func (o *UnifiedRoleDefinition) HasDescription() bool {
if o != nil && !IsNil(o.Description) {
return true
}
return false
}
// SetDescription gets a reference to the given string and assigns it to the Description field.
func (o *UnifiedRoleDefinition) SetDescription(v string) {
o.Description = &v
}
// GetDisplayName returns the DisplayName field value if set, zero value otherwise.
func (o *UnifiedRoleDefinition) GetDisplayName() string {
if o == nil || IsNil(o.DisplayName) {
var ret string
return ret
}
return *o.DisplayName
}
// GetDisplayNameOk returns a tuple with the DisplayName field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UnifiedRoleDefinition) GetDisplayNameOk() (*string, bool) {
if o == nil || IsNil(o.DisplayName) {
return nil, false
}
return o.DisplayName, true
}
// HasDisplayName returns a boolean if a field has been set.
func (o *UnifiedRoleDefinition) HasDisplayName() bool {
if o != nil && !IsNil(o.DisplayName) {
return true
}
return false
}
// SetDisplayName gets a reference to the given string and assigns it to the DisplayName field.
func (o *UnifiedRoleDefinition) SetDisplayName(v string) {
o.DisplayName = &v
}
// GetId returns the Id field value if set, zero value otherwise.
func (o *UnifiedRoleDefinition) GetId() string {
if o == nil || IsNil(o.Id) {
var ret string
return ret
}
return *o.Id
}
// GetIdOk returns a tuple with the Id field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UnifiedRoleDefinition) GetIdOk() (*string, bool) {
if o == nil || IsNil(o.Id) {
return nil, false
}
return o.Id, true
}
// HasId returns a boolean if a field has been set.
func (o *UnifiedRoleDefinition) HasId() bool {
if o != nil && !IsNil(o.Id) {
return true
}
return false
}
// SetId gets a reference to the given string and assigns it to the Id field.
func (o *UnifiedRoleDefinition) SetId(v string) {
o.Id = &v
}
// GetRolePermissions returns the RolePermissions field value if set, zero value otherwise.
func (o *UnifiedRoleDefinition) GetRolePermissions() []UnifiedRolePermission {
if o == nil || IsNil(o.RolePermissions) {
var ret []UnifiedRolePermission
return ret
}
return o.RolePermissions
}
// GetRolePermissionsOk returns a tuple with the RolePermissions field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UnifiedRoleDefinition) GetRolePermissionsOk() ([]UnifiedRolePermission, bool) {
if o == nil || IsNil(o.RolePermissions) {
return nil, false
}
return o.RolePermissions, true
}
// HasRolePermissions returns a boolean if a field has been set.
func (o *UnifiedRoleDefinition) HasRolePermissions() bool {
if o != nil && !IsNil(o.RolePermissions) {
return true
}
return false
}
// SetRolePermissions gets a reference to the given []UnifiedRolePermission and assigns it to the RolePermissions field.
func (o *UnifiedRoleDefinition) SetRolePermissions(v []UnifiedRolePermission) {
o.RolePermissions = v
}
// GetLibreGraphWeight returns the LibreGraphWeight field value if set, zero value otherwise.
func (o *UnifiedRoleDefinition) GetLibreGraphWeight() int32 {
if o == nil || IsNil(o.LibreGraphWeight) {
var ret int32
return ret
}
return *o.LibreGraphWeight
}
// GetLibreGraphWeightOk returns a tuple with the LibreGraphWeight field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *UnifiedRoleDefinition) GetLibreGraphWeightOk() (*int32, bool) {
if o == nil || IsNil(o.LibreGraphWeight) {
return nil, false
}
return o.LibreGraphWeight, true
}
// HasLibreGraphWeight returns a boolean if a field has been set.
func (o *UnifiedRoleDefinition) HasLibreGraphWeight() bool {
if o != nil && !IsNil(o.LibreGraphWeight) {
return true
}
return false
}
// SetLibreGraphWeight gets a reference to the given int32 and assigns it to the LibreGraphWeight field.
func (o *UnifiedRoleDefinition) SetLibreGraphWeight(v int32) {
o.LibreGraphWeight = &v
}
func (o UnifiedRoleDefinition) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o UnifiedRoleDefinition) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Description) {
toSerialize["description"] = o.Description
}
if !IsNil(o.DisplayName) {
toSerialize["displayName"] = o.DisplayName
}
if !IsNil(o.Id) {
toSerialize["id"] = o.Id
}
if !IsNil(o.RolePermissions) {
toSerialize["rolePermissions"] = o.RolePermissions
}
if !IsNil(o.LibreGraphWeight) {
toSerialize["@libre.graph.weight"] = o.LibreGraphWeight
}
return toSerialize, nil
}
type NullableUnifiedRoleDefinition struct {
value *UnifiedRoleDefinition
isSet bool
}
func (v NullableUnifiedRoleDefinition) Get() *UnifiedRoleDefinition {
return v.value
}
func (v *NullableUnifiedRoleDefinition) Set(val *UnifiedRoleDefinition) {
v.value = val
v.isSet = true
}
func (v NullableUnifiedRoleDefinition) IsSet() bool {
return v.isSet
}
func (v *NullableUnifiedRoleDefinition) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableUnifiedRoleDefinition(val *UnifiedRoleDefinition) *NullableUnifiedRoleDefinition {
return &NullableUnifiedRoleDefinition{value: val, isSet: true}
}
func (v NullableUnifiedRoleDefinition) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableUnifiedRoleDefinition) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}