Signed-off-by: Christian Richter <c.richter@opencloud.eu> # Conflicts: # go.mod
276 lines
8.3 KiB
Go
276 lines
8.3 KiB
Go
/*
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Libre Graph API
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Libre Graph is a free API for cloud collaboration inspired by the MS Graph API.
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API version: v1.0.8
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*/
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// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
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package libregraph
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import (
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"encoding/json"
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)
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// checks if the UnifiedRoleDefinition type satisfies the MappedNullable interface at compile time
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var _ MappedNullable = &UnifiedRoleDefinition{}
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// UnifiedRoleDefinition A role definition is a collection of permissions in libre graph listing the operations that can be performed and the resources against which they can performed.
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type UnifiedRoleDefinition struct {
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// The description for the unifiedRoleDefinition.
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Description *string `json:"description,omitempty"`
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// The display name for the unifiedRoleDefinition. Required. Supports $filter (`eq`, `in`).
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DisplayName *string `json:"displayName,omitempty"`
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// The unique identifier for the role definition. Key, not nullable, Read-only. Inherited from entity. Supports $filter (`eq`, `in`).
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Id *string `json:"id,omitempty"`
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// List of permissions included in the role.
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RolePermissions []UnifiedRolePermission `json:"rolePermissions,omitempty"`
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// When presenting a list of roles the weight can be used to order them in a meaningful way. Lower weight gets higher precedence. So content with lower weight will come first. If set, weights should be non-zero, as 0 is interpreted as an unset weight.
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LibreGraphWeight *int32 `json:"@libre.graph.weight,omitempty"`
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}
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// NewUnifiedRoleDefinition instantiates a new UnifiedRoleDefinition object
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// This constructor will assign default values to properties that have it defined,
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// and makes sure properties required by API are set, but the set of arguments
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// will change when the set of required properties is changed
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func NewUnifiedRoleDefinition() *UnifiedRoleDefinition {
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this := UnifiedRoleDefinition{}
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return &this
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}
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// NewUnifiedRoleDefinitionWithDefaults instantiates a new UnifiedRoleDefinition object
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// This constructor will only assign default values to properties that have it defined,
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// but it doesn't guarantee that properties required by API are set
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func NewUnifiedRoleDefinitionWithDefaults() *UnifiedRoleDefinition {
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this := UnifiedRoleDefinition{}
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return &this
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}
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// GetDescription returns the Description field value if set, zero value otherwise.
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func (o *UnifiedRoleDefinition) GetDescription() string {
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if o == nil || IsNil(o.Description) {
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var ret string
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return ret
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}
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return *o.Description
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}
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// GetDescriptionOk returns a tuple with the Description field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *UnifiedRoleDefinition) GetDescriptionOk() (*string, bool) {
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if o == nil || IsNil(o.Description) {
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return nil, false
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}
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return o.Description, true
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}
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// HasDescription returns a boolean if a field has been set.
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func (o *UnifiedRoleDefinition) HasDescription() bool {
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if o != nil && !IsNil(o.Description) {
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return true
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}
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return false
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}
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// SetDescription gets a reference to the given string and assigns it to the Description field.
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func (o *UnifiedRoleDefinition) SetDescription(v string) {
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o.Description = &v
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}
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// GetDisplayName returns the DisplayName field value if set, zero value otherwise.
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func (o *UnifiedRoleDefinition) GetDisplayName() string {
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if o == nil || IsNil(o.DisplayName) {
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var ret string
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return ret
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}
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return *o.DisplayName
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}
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// GetDisplayNameOk returns a tuple with the DisplayName field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *UnifiedRoleDefinition) GetDisplayNameOk() (*string, bool) {
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if o == nil || IsNil(o.DisplayName) {
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return nil, false
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}
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return o.DisplayName, true
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}
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// HasDisplayName returns a boolean if a field has been set.
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func (o *UnifiedRoleDefinition) HasDisplayName() bool {
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if o != nil && !IsNil(o.DisplayName) {
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return true
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}
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return false
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}
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// SetDisplayName gets a reference to the given string and assigns it to the DisplayName field.
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func (o *UnifiedRoleDefinition) SetDisplayName(v string) {
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o.DisplayName = &v
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}
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// GetId returns the Id field value if set, zero value otherwise.
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func (o *UnifiedRoleDefinition) GetId() string {
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if o == nil || IsNil(o.Id) {
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var ret string
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return ret
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}
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return *o.Id
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}
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// GetIdOk returns a tuple with the Id field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *UnifiedRoleDefinition) GetIdOk() (*string, bool) {
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if o == nil || IsNil(o.Id) {
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return nil, false
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}
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return o.Id, true
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}
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// HasId returns a boolean if a field has been set.
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func (o *UnifiedRoleDefinition) HasId() bool {
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if o != nil && !IsNil(o.Id) {
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return true
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}
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return false
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}
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// SetId gets a reference to the given string and assigns it to the Id field.
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func (o *UnifiedRoleDefinition) SetId(v string) {
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o.Id = &v
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}
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// GetRolePermissions returns the RolePermissions field value if set, zero value otherwise.
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func (o *UnifiedRoleDefinition) GetRolePermissions() []UnifiedRolePermission {
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if o == nil || IsNil(o.RolePermissions) {
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var ret []UnifiedRolePermission
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return ret
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}
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return o.RolePermissions
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}
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// GetRolePermissionsOk returns a tuple with the RolePermissions field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *UnifiedRoleDefinition) GetRolePermissionsOk() ([]UnifiedRolePermission, bool) {
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if o == nil || IsNil(o.RolePermissions) {
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return nil, false
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}
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return o.RolePermissions, true
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}
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// HasRolePermissions returns a boolean if a field has been set.
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func (o *UnifiedRoleDefinition) HasRolePermissions() bool {
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if o != nil && !IsNil(o.RolePermissions) {
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return true
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}
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return false
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}
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// SetRolePermissions gets a reference to the given []UnifiedRolePermission and assigns it to the RolePermissions field.
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func (o *UnifiedRoleDefinition) SetRolePermissions(v []UnifiedRolePermission) {
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o.RolePermissions = v
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}
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// GetLibreGraphWeight returns the LibreGraphWeight field value if set, zero value otherwise.
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func (o *UnifiedRoleDefinition) GetLibreGraphWeight() int32 {
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if o == nil || IsNil(o.LibreGraphWeight) {
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var ret int32
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return ret
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}
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return *o.LibreGraphWeight
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}
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// GetLibreGraphWeightOk returns a tuple with the LibreGraphWeight field value if set, nil otherwise
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// and a boolean to check if the value has been set.
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func (o *UnifiedRoleDefinition) GetLibreGraphWeightOk() (*int32, bool) {
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if o == nil || IsNil(o.LibreGraphWeight) {
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return nil, false
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}
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return o.LibreGraphWeight, true
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}
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// HasLibreGraphWeight returns a boolean if a field has been set.
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func (o *UnifiedRoleDefinition) HasLibreGraphWeight() bool {
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if o != nil && !IsNil(o.LibreGraphWeight) {
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return true
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}
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return false
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}
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// SetLibreGraphWeight gets a reference to the given int32 and assigns it to the LibreGraphWeight field.
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func (o *UnifiedRoleDefinition) SetLibreGraphWeight(v int32) {
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o.LibreGraphWeight = &v
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}
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func (o UnifiedRoleDefinition) MarshalJSON() ([]byte, error) {
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toSerialize,err := o.ToMap()
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if err != nil {
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return []byte{}, err
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}
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return json.Marshal(toSerialize)
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}
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func (o UnifiedRoleDefinition) ToMap() (map[string]interface{}, error) {
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toSerialize := map[string]interface{}{}
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if !IsNil(o.Description) {
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toSerialize["description"] = o.Description
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}
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if !IsNil(o.DisplayName) {
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toSerialize["displayName"] = o.DisplayName
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}
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if !IsNil(o.Id) {
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toSerialize["id"] = o.Id
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}
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if !IsNil(o.RolePermissions) {
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toSerialize["rolePermissions"] = o.RolePermissions
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}
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if !IsNil(o.LibreGraphWeight) {
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toSerialize["@libre.graph.weight"] = o.LibreGraphWeight
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}
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return toSerialize, nil
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}
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type NullableUnifiedRoleDefinition struct {
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value *UnifiedRoleDefinition
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isSet bool
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}
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func (v NullableUnifiedRoleDefinition) Get() *UnifiedRoleDefinition {
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return v.value
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}
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func (v *NullableUnifiedRoleDefinition) Set(val *UnifiedRoleDefinition) {
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v.value = val
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v.isSet = true
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}
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func (v NullableUnifiedRoleDefinition) IsSet() bool {
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return v.isSet
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}
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func (v *NullableUnifiedRoleDefinition) Unset() {
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v.value = nil
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v.isSet = false
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}
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func NewNullableUnifiedRoleDefinition(val *UnifiedRoleDefinition) *NullableUnifiedRoleDefinition {
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return &NullableUnifiedRoleDefinition{value: val, isSet: true}
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}
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func (v NullableUnifiedRoleDefinition) MarshalJSON() ([]byte, error) {
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return json.Marshal(v.value)
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}
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func (v *NullableUnifiedRoleDefinition) UnmarshalJSON(src []byte) error {
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v.isSet = true
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return json.Unmarshal(src, &v.value)
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}
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