feat: initial project setup - Komet Flutter app
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@@ -0,0 +1,133 @@
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import 'dart:typed_data';
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import 'package:dart_lz4/dart_lz4.dart';
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import 'package:msgpack_dart/msgpack_dart.dart' as msgpack;
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final int apiVersion = 10;
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int seq = 1;
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/*
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Базовый класс пакета
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api - версия API (по умолчанию 10 для сокета)
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cmd - от кого был прислан пакет (
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0 - клиент (если отправляется серверу)
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1 - сервер
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3 - отправляется вместе с ошибкой)
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seq - счёт пакетов (начинается с 1)
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opcode - показывает, для чего отправляется пакет (подробнее в /lib/core/protocol/opcode_map.dart)
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payload - содержимое пакета (отправляется с сервера ввиде msgpack)
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*/
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class Packet {
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int api;
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int cmd;
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int seq;
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int opcode;
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Map<dynamic, dynamic> payload;
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Packet({
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this.api = 10,
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this.cmd = 0,
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this.seq = 1,
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this.opcode = 0,
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this.payload = const {},
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});
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/// Выводит пакет в консоль
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void printPacket() {
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print(
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"Api: $api\nCmd: $cmd\nSeq: $seq\nOPCode: $opcode\nPayload: $payload",
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);
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}
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}
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/// Функция запаковки пакета
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/// Принимает только opcode и payload, так как api и cmd
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/// константы (10 и 0 соответственно), а seq считается менеджером сокета
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/// Возращает запакованный пакет
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Uint8List packPacket(int opcode, Map<dynamic, dynamic> payload) {
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// Объяснение каждой переменной смотри в классе Packet
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final apiVerB = Uint8List(1)..[0] = apiVersion;
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final cmdB = Uint8List(1)..[0] = 0;
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final seqB = Uint8List(2)..buffer.asByteData().setUint16(0, seq, Endian.big);
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final opcodeB = Uint8List(2)
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..buffer.asByteData().setUint16(0, opcode, Endian.big);
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// Перед получением длины пакуем в msgpack
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final payloadBytes = msgpack.serialize(payload);
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final payloadLen = payloadBytes.length & 0xFFFFFF;
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final payloadLenB = Uint8List(4)
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..buffer.asByteData().setUint32(0, payloadLen, Endian.big);
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return Uint8List.fromList(
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apiVerB + cmdB + seqB + opcodeB + payloadLenB + payloadBytes,
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);
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}
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/// Функция распаковки пакета
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/// Принимает байты пакета, которые отправляет сервер
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/// Возращает Packet
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Packet unpackPacket(Uint8List packet) {
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// Для удобства расшифровки пакета переводим в ByteData
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ByteData packetData = ByteData.view(packet.buffer);
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// Объяснение каждой переменной смотри в классе Packet
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// API версия и cmd представляют из себя 8 битные числа
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var apiVer = packetData.getUint8(0) & 0xFF;
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var cmd = packetData.getUint8(1) & 0xFF;
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// Sequence и OPCode представляют из себя 16 битные числа
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var seq = packetData.getUint16(2) & 0xFFFF;
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var opcode = packetData.getUint16(4) & 0xFFFF;
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// После базовых переменных идет длина пакета, является 32 битным числом
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var packedLen = packetData.getUint32(6);
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// Compression flag показывает, сжат ли payload
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var compFlag = packedLen >> 24;
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// Длина payload'а
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var payloadLength = packedLen & 0xFFFFFF;
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// Байты payload'а, могут быть сжаты LZ4
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var payloadBytes = packet.buffer.asUint8List(10, payloadLength);
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var payload = {};
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// Если payload пустой, ничего не делаем (так может быть при получении пинга)
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if (payloadBytes.buffer.lengthInBytes > 0) {
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// Если пакет сжат, используем LZ4
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if (compFlag != 0) {
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try {
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final decompressedBytes = lz4Decompress(
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payloadBytes,
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decompressedSize: 99999,
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);
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payloadBytes = decompressedBytes;
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} catch (e) {
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print("Ошибка при декомпрессировании: $e");
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}
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}
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// Пробуем десериализовать msgpack
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try {
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payload = msgpack.deserialize(payloadBytes);
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} catch (e) {
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print("Ошибка при десериализации msgpack: $e");
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}
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}
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// Собираем целый пакет и возращаем его
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final fullPacket = Packet(
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api: apiVer,
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cmd: cmd,
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seq: seq,
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opcode: opcode,
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payload: payload,
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);
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return fullPacket;
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}
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+122
@@ -0,0 +1,122 @@
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import 'package:flutter/material.dart';
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void main() {
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runApp(const MyApp());
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}
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class MyApp extends StatelessWidget {
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const MyApp({super.key});
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// This widget is the root of your application.
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@override
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Widget build(BuildContext context) {
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return MaterialApp(
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title: 'Flutter Demo',
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theme: ThemeData(
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// This is the theme of your application.
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//
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// TRY THIS: Try running your application with "flutter run". You'll see
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// the application has a purple toolbar. Then, without quitting the app,
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// try changing the seedColor in the colorScheme below to Colors.green
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// and then invoke "hot reload" (save your changes or press the "hot
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// reload" button in a Flutter-supported IDE, or press "r" if you used
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// the command line to start the app).
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//
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// Notice that the counter didn't reset back to zero; the application
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// state is not lost during the reload. To reset the state, use hot
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// restart instead.
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//
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// This works for code too, not just values: Most code changes can be
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// tested with just a hot reload.
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colorScheme: .fromSeed(seedColor: Colors.deepPurple),
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),
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home: const MyHomePage(title: 'Flutter Demo Home Page'),
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);
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}
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}
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class MyHomePage extends StatefulWidget {
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const MyHomePage({super.key, required this.title});
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// This widget is the home page of your application. It is stateful, meaning
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// that it has a State object (defined below) that contains fields that affect
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// how it looks.
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// This class is the configuration for the state. It holds the values (in this
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// case the title) provided by the parent (in this case the App widget) and
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// used by the build method of the State. Fields in a Widget subclass are
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// always marked "final".
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final String title;
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@override
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State<MyHomePage> createState() => _MyHomePageState();
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}
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class _MyHomePageState extends State<MyHomePage> {
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int _counter = 0;
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void _incrementCounter() {
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setState(() {
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// This call to setState tells the Flutter framework that something has
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// changed in this State, which causes it to rerun the build method below
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// so that the display can reflect the updated values. If we changed
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// _counter without calling setState(), then the build method would not be
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// called again, and so nothing would appear to happen.
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_counter++;
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});
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}
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@override
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Widget build(BuildContext context) {
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// This method is rerun every time setState is called, for instance as done
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// by the _incrementCounter method above.
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//
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// The Flutter framework has been optimized to make rerunning build methods
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// fast, so that you can just rebuild anything that needs updating rather
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// than having to individually change instances of widgets.
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return Scaffold(
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appBar: AppBar(
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// TRY THIS: Try changing the color here to a specific color (to
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// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
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// change color while the other colors stay the same.
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backgroundColor: Theme.of(context).colorScheme.inversePrimary,
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// Here we take the value from the MyHomePage object that was created by
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// the App.build method, and use it to set our appbar title.
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title: Text(widget.title),
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),
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body: Center(
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// Center is a layout widget. It takes a single child and positions it
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// in the middle of the parent.
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child: Column(
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// Column is also a layout widget. It takes a list of children and
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// arranges them vertically. By default, it sizes itself to fit its
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// children horizontally, and tries to be as tall as its parent.
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//
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// Column has various properties to control how it sizes itself and
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// how it positions its children. Here we use mainAxisAlignment to
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// center the children vertically; the main axis here is the vertical
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// axis because Columns are vertical (the cross axis would be
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// horizontal).
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//
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// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
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// action in the IDE, or press "p" in the console), to see the
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// wireframe for each widget.
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mainAxisAlignment: .center,
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children: [
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const Text('You have pushed the button this many times:'),
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Text(
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'$_counter',
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style: Theme.of(context).textTheme.headlineMedium,
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),
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],
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),
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),
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floatingActionButton: FloatingActionButton(
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onPressed: _incrementCounter,
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tooltip: 'Increment',
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child: const Icon(Icons.add),
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),
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);
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}
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}
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