feat: initial project setup - Komet Flutter app

This commit is contained in:
klockky
2026-03-12 18:54:09 +03:00
parent aeadc91faa
commit fc62650ec3
148 changed files with 4829 additions and 1 deletions
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import 'dart:typed_data';
import 'package:dart_lz4/dart_lz4.dart';
import 'package:msgpack_dart/msgpack_dart.dart' as msgpack;
final int apiVersion = 10;
int seq = 1;
/*
Базовый класс пакета
api - версия API (по умолчанию 10 для сокета)
cmd - от кого был прислан пакет (
0 - клиент (если отправляется серверу)
1 - сервер
3 - отправляется вместе с ошибкой)
seq - счёт пакетов (начинается с 1)
opcode - показывает, для чего отправляется пакет (подробнее в /lib/core/protocol/opcode_map.dart)
payload - содержимое пакета (отправляется с сервера ввиде msgpack)
*/
class Packet {
int api;
int cmd;
int seq;
int opcode;
Map<dynamic, dynamic> payload;
Packet({
this.api = 10,
this.cmd = 0,
this.seq = 1,
this.opcode = 0,
this.payload = const {},
});
/// Выводит пакет в консоль
void printPacket() {
print(
"Api: $api\nCmd: $cmd\nSeq: $seq\nOPCode: $opcode\nPayload: $payload",
);
}
}
/// Функция запаковки пакета
/// Принимает только opcode и payload, так как api и cmd
/// константы (10 и 0 соответственно), а seq считается менеджером сокета
/// Возращает запакованный пакет
Uint8List packPacket(int opcode, Map<dynamic, dynamic> payload) {
// Объяснение каждой переменной смотри в классе Packet
final apiVerB = Uint8List(1)..[0] = apiVersion;
final cmdB = Uint8List(1)..[0] = 0;
final seqB = Uint8List(2)..buffer.asByteData().setUint16(0, seq, Endian.big);
final opcodeB = Uint8List(2)
..buffer.asByteData().setUint16(0, opcode, Endian.big);
// Перед получением длины пакуем в msgpack
final payloadBytes = msgpack.serialize(payload);
final payloadLen = payloadBytes.length & 0xFFFFFF;
final payloadLenB = Uint8List(4)
..buffer.asByteData().setUint32(0, payloadLen, Endian.big);
return Uint8List.fromList(
apiVerB + cmdB + seqB + opcodeB + payloadLenB + payloadBytes,
);
}
/// Функция распаковки пакета
/// Принимает байты пакета, которые отправляет сервер
/// Возращает Packet
Packet unpackPacket(Uint8List packet) {
// Для удобства расшифровки пакета переводим в ByteData
ByteData packetData = ByteData.view(packet.buffer);
// Объяснение каждой переменной смотри в классе Packet
// API версия и cmd представляют из себя 8 битные числа
var apiVer = packetData.getUint8(0) & 0xFF;
var cmd = packetData.getUint8(1) & 0xFF;
// Sequence и OPCode представляют из себя 16 битные числа
var seq = packetData.getUint16(2) & 0xFFFF;
var opcode = packetData.getUint16(4) & 0xFFFF;
// После базовых переменных идет длина пакета, является 32 битным числом
var packedLen = packetData.getUint32(6);
// Compression flag показывает, сжат ли payload
var compFlag = packedLen >> 24;
// Длина payload'а
var payloadLength = packedLen & 0xFFFFFF;
// Байты payload'а, могут быть сжаты LZ4
var payloadBytes = packet.buffer.asUint8List(10, payloadLength);
var payload = {};
// Если payload пустой, ничего не делаем (так может быть при получении пинга)
if (payloadBytes.buffer.lengthInBytes > 0) {
// Если пакет сжат, используем LZ4
if (compFlag != 0) {
try {
final decompressedBytes = lz4Decompress(
payloadBytes,
decompressedSize: 99999,
);
payloadBytes = decompressedBytes;
} catch (e) {
print("Ошибка при декомпрессировании: $e");
}
}
// Пробуем десериализовать msgpack
try {
payload = msgpack.deserialize(payloadBytes);
} catch (e) {
print("Ошибка при десериализации msgpack: $e");
}
}
// Собираем целый пакет и возращаем его
final fullPacket = Packet(
api: apiVer,
cmd: cmd,
seq: seq,
opcode: opcode,
payload: payload,
);
return fullPacket;
}
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import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// TRY THIS: Try running your application with "flutter run". You'll see
// the application has a purple toolbar. Then, without quitting the app,
// try changing the seedColor in the colorScheme below to Colors.green
// and then invoke "hot reload" (save your changes or press the "hot
// reload" button in a Flutter-supported IDE, or press "r" if you used
// the command line to start the app).
//
// Notice that the counter didn't reset back to zero; the application
// state is not lost during the reload. To reset the state, use hot
// restart instead.
//
// This works for code too, not just values: Most code changes can be
// tested with just a hot reload.
colorScheme: .fromSeed(seedColor: Colors.deepPurple),
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// TRY THIS: Try changing the color here to a specific color (to
// Colors.amber, perhaps?) and trigger a hot reload to see the AppBar
// change color while the other colors stay the same.
backgroundColor: Theme.of(context).colorScheme.inversePrimary,
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
//
// TRY THIS: Invoke "debug painting" (choose the "Toggle Debug Paint"
// action in the IDE, or press "p" in the console), to see the
// wireframe for each widget.
mainAxisAlignment: .center,
children: [
const Text('You have pushed the button this many times:'),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}
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