# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project Komet is a cross-platform Flutter messaging client (Android, iOS, macOS, Windows, Linux, Web) that communicates via a custom packet-based protocol with MessagePack serialization and Zstd compression. ## Commands ```bash flutter pub get # install dependencies flutter analyze # lint / static analysis flutter run # run on connected device (default: komet flavor) flutter run --flavor oneme -t lib/main.dart # run oneme flavor (FCM) # Android builds (release builds use obfuscation; keep symbols to de-obfuscate crashes) flutter build apk --release --flavor komet --obfuscate --split-debug-info=build/symbols flutter build apk --release --split-per-abi --flavor komet --obfuscate --split-debug-info=build/symbols flutter build appbundle --release --flavor komet --obfuscate --split-debug-info=build/symbols # Other platforms flutter build ios --release --no-codesign flutter build macos --release flutter build web --release flutter build linux --release flutter build windows --release ``` Android builds require **Java 17**. Gradle memory is configured to `-Xmx4096m`. **Never run APK/AAB builds yourself** (`flutter build apk`, `flutter build appbundle`, gradle assemble tasks) — they are slow and the user builds them. Verify changes with `flutter analyze`; the build commands above are documentation only. ## Build Flavors | Flavor | App ID | Notes | |--------|--------|-------| | `komet` | `ru.komet.app` | Default, no FCM | | `oneme` | `ru.oneme.app` | FCM push notifications via Firebase | Flavor-specific Android resources live in `android/app/src/komet/` and `android/app/src/oneme/`. ## Architecture The codebase follows a strict layered architecture: ``` core/transport/ — raw socket I/O: connection, sender, receiver, dispatcher, proxy core/protocol/ — Packet struct, opcode map, MessagePack + Zstd serialization core/storage/ — SQLite (sqflite), secure token storage, spoofing service core/push/ — FCM integration (oneme flavor only) core/config/ — app config, proxy config, device presets, countries list backend/api.dart — session lifecycle: connect, handshake, ping, auto-reconnect backend/modules/ — feature modules: account, messages, chats, contacts, calls, folders state/ — ChangeNotifier state classes consumed by the UI models/ — plain data classes (User, Chat, Message, Call, Attachment, Session) frontend/screens/ — full-page widgets grouped by feature (auth/, chats/, contacts/, calls/, profile/) frontend/widgets/ — reusable components (message_bubble, chat_tile, avatar, etc.) ``` Data flow: UI → backend module → `api.dart` → transport layer → server. Incoming packets: transport → dispatcher → backend module → state → UI rebuild. ## Key Conventions (from AGENTS.md) - **No comments in code.** Write self-documenting code instead. - **Use `showCustomNotification(context, 'text')`** for all user-facing notifications — never use SnackBars. - When a fix can be done quickly with a hack or properly with a rewrite, **choose the proper rewrite**. - Quality over quantity. - **Never leave real data in test files**, including existing message contents or real IDs captured from requests. Use synthetic fixtures instead. - **A button whose icon toggles between plain and slashed** (flash on/off, mic muted, sound, notifications) **must animate with a Lottie icon** — never swap two `Icon`s instantly. See *Animated icons* below. ## Animated icons Everything in `assets/lottie/` is generated from the Material Symbols font by `tool/make_morph_icons.py` (stdlib-only Python, no deps). Never hand-edit the JSON — add a spec and re-run `python3 tool/make_morph_icons.py`. | Kind | Spec list | Widget | |------|-----------|--------| | Morph between two glyphs | `SPECS` | `ComposerMorphIcon` | | Plain ↔ slashed toggle | `SLASH_SPECS` | `LottieSlashIcon` | A slash spec takes the plain and slashed codepoints; the generator lays both glyphs out as static layers and sweeps a mask across the diagonal, so the slash looks drawn on top of the icon. Pass `fill=1.0` when the button renders `Icon(..., fill: 1)` — contours are then taken from the `FILL=1` instance of the variable font. `LottieSlashIcon` plays the asset forward when `slashed` turns true and backward when it turns false, so a single asset covers both directions. The older `AnimatedSlashIcon` (clip wipe over two glyphs) stays where it is already used; new buttons use the Lottie one. ## Localization Two locales supported: English (`lib/l10n/app_en.arb`) and Russian (`lib/l10n/app_ru.arb`). Generated code is in `lib/l10n/` (produced by `flutter gen-l10n` via `l10n.yaml`). ## CI/CD Four GitHub Actions workflows in `.github/workflows/`: - `flutter-dev.yml` — PR lint + Android build for dev branch - `flutter-main.yml` — PR lint + all-platform builds for main branch - `build-android.yml` — production APKs + AAB (`komet` flavor), triggered on push to main - `build-android-fcm.yml` — production APKs + AAB (`oneme` flavor with FCM), triggered on push to main