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Rebrand application as Qlyra
2026-08-30 13:16:17 +03:00

5.1 KiB

CLAUDE.md

This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.

Project

Qlyra is a cross-platform Flutter messaging client (Android, iOS, macOS, Windows, Linux, Web) that communicates via a custom packet-based protocol with MessagePack serialization and Zstd compression.

Commands

flutter pub get          # install dependencies
flutter analyze          # lint / static analysis
flutter run              # run on connected device (default: qlyra flavor)
flutter run --flavor oneme -t lib/main.dart  # run oneme flavor (FCM)

# Android builds (release builds use obfuscation; keep symbols to de-obfuscate crashes)
flutter build apk --release --flavor qlyra --obfuscate --split-debug-info=build/symbols
flutter build apk --release --split-per-abi --flavor qlyra --obfuscate --split-debug-info=build/symbols
flutter build appbundle --release --flavor qlyra --obfuscate --split-debug-info=build/symbols

# Other platforms
flutter build ios --release --no-codesign
flutter build macos --release
flutter build web --release
flutter build linux --release
flutter build windows --release

Android builds require Java 17. Gradle memory is configured to -Xmx4096m.

Never run APK/AAB builds yourself (flutter build apk, flutter build appbundle, gradle assemble tasks) — they are slow and the user builds them. Verify changes with flutter analyze; the build commands above are documentation only.

Build Flavors

Flavor App ID Notes
qlyra ru.qlyra.app Default, no FCM
oneme ru.oneme.app FCM push notifications via Firebase

Flavor-specific Android resources live in android/app/src/qlyra/ and android/app/src/oneme/.

Architecture

The codebase follows a strict layered architecture:

core/transport/    — raw socket I/O: connection, sender, receiver, dispatcher, proxy
core/protocol/     — Packet struct, opcode map, MessagePack + Zstd serialization
core/storage/      — SQLite (sqflite), secure token storage, spoofing service
core/push/         — FCM integration (oneme flavor only)
core/config/       — app config, proxy config, device presets, countries list

backend/api.dart   — session lifecycle: connect, handshake, ping, auto-reconnect
backend/modules/   — feature modules: account, messages, chats, contacts, calls, folders

state/             — ChangeNotifier state classes consumed by the UI
models/            — plain data classes (User, Chat, Message, Call, Attachment, Session)

frontend/screens/  — full-page widgets grouped by feature (auth/, chats/, contacts/, calls/, profile/)
frontend/widgets/  — reusable components (message_bubble, chat_tile, avatar, etc.)

Data flow: UI → backend module → api.dart → transport layer → server.
Incoming packets: transport → dispatcher → backend module → state → UI rebuild.

Key Conventions (from AGENTS.md)

  • No comments in code. Write self-documenting code instead.
  • Use showCustomNotification(context, 'text') for all user-facing notifications — never use SnackBars.
  • When a fix can be done quickly with a hack or properly with a rewrite, choose the proper rewrite.
  • Quality over quantity.
  • Never leave real data in test files, including existing message contents or real IDs captured from requests. Use synthetic fixtures instead.
  • A button whose icon toggles between plain and slashed (flash on/off, mic muted, sound, notifications) must animate with a Lottie icon — never swap two Icons instantly. See Animated icons below.

Animated icons

Everything in assets/lottie/ is generated from the Material Symbols font by tool/make_morph_icons.py (stdlib-only Python, no deps). Never hand-edit the JSON — add a spec and re-run python3 tool/make_morph_icons.py.

Kind Spec list Widget
Morph between two glyphs SPECS ComposerMorphIcon
Plain ↔ slashed toggle SLASH_SPECS LottieSlashIcon

A slash spec takes the plain and slashed codepoints; the generator lays both glyphs out as static layers and sweeps a mask across the diagonal, so the slash looks drawn on top of the icon. Pass fill=1.0 when the button renders Icon(..., fill: 1) — contours are then taken from the FILL=1 instance of the variable font.

LottieSlashIcon plays the asset forward when slashed turns true and backward when it turns false, so a single asset covers both directions. The older AnimatedSlashIcon (clip wipe over two glyphs) stays where it is already used; new buttons use the Lottie one.

Localization

Two locales supported: English (lib/l10n/app_en.arb) and Russian (lib/l10n/app_ru.arb).
Generated code is in lib/l10n/ (produced by flutter gen-l10n via l10n.yaml).

CI/CD

Four GitHub Actions workflows in .github/workflows/:

  • flutter-dev.yml — PR lint + Android build for dev branch
  • flutter-main.yml — PR lint + all-platform builds for main branch
  • build-android.yml — production APKs + AAB (qlyra flavor), triggered on push to main
  • build-android-fcm.yml — production APKs + AAB (oneme flavor with FCM), triggered on push to main